Far too long without an update!
Greetings folks!
I apologize for the lag in updates; real life and all of that. I've got the "big announcement" on the tip, it's coming in just a few days, I promise. For right now, here's a little something to tide you over. I know many (most?) people reading this 'blog are aware of the AD&D modules I've put together, but on the outside chance that you're not, here's where you can download them:
http://www.thedelversdungeon.com/Modules/DD1.PDF
http://www.thedelversdungeon.com/Modules/DD2.PDF
http://www.thedelversdungeon.com/Modules/WGH2.PDF
http://www.thedelversdungeon.com/Modules/WGH3.PDF
http://www.thedelversdungeon.com/Modules/WGH4.pdf
http://www.thedelversdungeon.com/Modules/WGH5.pdf
Now, you might note that there's no "WGH1". That was planned for a sort of introductory module that was relegated to the DD series, but then never published. Then, I got the crazy idea I'd create a mega-dungeon type adventure and have it be WGH1. Technically I have, but it is only notes and (badly) hand-drawn maps at the moment. If you want to see it...well, as I've said before you'll have Half-Life 2 Episode 3 to tide you over while you wait. It's a huge undertaking (to do properly).
The WGH series (excepting the notional WGH1) are all the results of adventures created to run at conventions. They were, in my opinion, all fairly well received. I had full tables at every session!
There are other modules being planned, never fear, but their completion is dependent upon a few different things. I'd like to have a couple (or at least one) out by this summer.
For now if you haven't taken a gander and want to, feel free to download!
I apologize for the lag in updates; real life and all of that. I've got the "big announcement" on the tip, it's coming in just a few days, I promise. For right now, here's a little something to tide you over. I know many (most?) people reading this 'blog are aware of the AD&D modules I've put together, but on the outside chance that you're not, here's where you can download them:
http://www.thedelversdungeon.com/Modules/DD1.PDF
http://www.thedelversdungeon.com/Modules/DD2.PDF
http://www.thedelversdungeon.com/Modules/WGH2.PDF
http://www.thedelversdungeon.com/Modules/WGH3.PDF
http://www.thedelversdungeon.com/Modules/WGH4.pdf
http://www.thedelversdungeon.com/Modules/WGH5.pdf
Now, you might note that there's no "WGH1". That was planned for a sort of introductory module that was relegated to the DD series, but then never published. Then, I got the crazy idea I'd create a mega-dungeon type adventure and have it be WGH1. Technically I have, but it is only notes and (badly) hand-drawn maps at the moment. If you want to see it...well, as I've said before you'll have Half-Life 2 Episode 3 to tide you over while you wait. It's a huge undertaking (to do properly).
The WGH series (excepting the notional WGH1) are all the results of adventures created to run at conventions. They were, in my opinion, all fairly well received. I had full tables at every session!
There are other modules being planned, never fear, but their completion is dependent upon a few different things. I'd like to have a couple (or at least one) out by this summer.
For now if you haven't taken a gander and want to, feel free to download!
William!
ReplyDeleteThanks for posting the mods! I really like the idea of single player and introductory modules. My wife got into gaming a year ago when we went to Gary Con VI. She got interested and now does Pathfinder Society on occasion (I am more of a 1st and 2nd AD&D person.) We've signed up for Gary COn VII and are in need of a rpg warmup game.
Anyway the mods might make for a nice old style RPG night.
David S.
Minnesota, USA